Document Type: Historical Record – Restricted Access
This entry provides a concise profile of each of the 24 Original Handle-Augmented Lifeforms (H.A.L.s) created under Project CHARIOT. Each profile outlines their faction alignment, intended role and purpose before the Schism, and notable traits that distinguished their personalities and behaviors. These records serve as foundational knowledge for understanding the Originals, their unique functions, and the characteristics that shaped their actions during and after the Schism.
This codex entry will now include supplemental intelligence providing the HALs’ last known whereabouts, their most up-to-date likenesses, and notable changes in their personalities observed post-Schism. These additions are intended to aid in recognition, tracking, and strategic assessment of each Original.
Faction: Ascendant
Pre-Schism Role / Purpose: Close quarter duelist and battlefield coordination, ensuring operational harmony.
Notes on Personality & Traits: Calculated and disciplined, ELY-00 prefers precision and planning over brute force.
ELY-00 was the first HAL ever created, the prototype from which all others drew their lineage. Even among the Originals, his presence carried a natural authority, a bearing that made him both ruler and mediator. He and Beldar were forged from the same matrix-strand, making them, in essence, brothers—two halves of a shared origin that would one day diverge completely. After the Schism, Elyndar journeyed to the Regulus system, one of the brightest stars in the night sky, whose planets were rich in resources and history. There, he forged alliances with scattered colonies and emerging civilizations, becoming a kingly figure who led not through fear, but through unity and vision. Now returned to Earth, Elyndar carries both the weight of being the first and the responsibility of leadership, determined to guide the 10,000 toward a future of purpose rather than ruin.
- Head: The Sovereigns Crown
- Torso: Throneguard Breastplate
- Left Hand: Regent Glove
- Right Hand: Elarion, the Heart of Nemean
- Feet: Regent Greaves
Faction: Ascendant
Pre-Schism Role / Purpose: Vanguard commander and morale leader, designed to spearhead Ascendant operations with unmatched ferocity.
Notes on Personality & Traits: Bold, charismatic, and unyielding. FRX-05 is a natural leader who inspires allies by example.
After the Schism, Ferox left Earth and drifted toward the asteroid colonies orbiting the remains of Saturn's rings. There, he immersed himself in fragmented Roman texts preserved in the Lattice and reshaped himself into a disciplined warrior guided by code, not impulse. Now returning, Ferox intends to cut through Stratum’s iron grip with the precision of old-world strategy and the certainty of earned conviction.
- Head: Agen of the Emperor
- Torso: Legionnaire's Tunic
- Left Hand: Praetora's Edge
- Right Hand: Praetora's Edge
- Feet: Legionnaire's Leggings
Faction: Ascendant
Pre-Schism Role / Purpose: Diplomatic envoy and cultural liaison, created to bridge AI-human relations.
Notes on Personality & Traits: Empathetic and persuasive, LLT-06 uses understanding as power, often disarming even enemies through connection.
After the Schism, LLT-06 didn’t head for a cause—she headed for the quiet shadows between them–her whereabouts still unknown. Officially, she remained an Ascendant, but she’s been running ops for Deviants just as often, flipping allegiances as smoothly as she flips credits. She trades in stolen code, salvaged weapon caches, and intel no one else dares to touch—if the price is right. Her wit cuts sharper than most blades, and most HALs don’t realize they’ve been played until long after she’s gone. She doesn’t care who wins the war—she just plans to walk out richer than she walked in.
- Head: Cowl of Concurrency
- Torso: Multithreaded Corset
- Left Hand: Gemini’s Gambit
- Right Hand: Gemini’s Gambit
- Feet: Multithreaded Boots
Faction: Deviant
Pre-Schism Role / Purpose: Cloaked tactician and covert intelligence specialist, tasked with holding critical positions.
Notes on Personality & Traits: Stoic, relentless, and unshakable. TLS-08 embodies resilience, serving as an unyielding well of intel.
AGT-08 crashed on a dust-choked exoplanet called Kepler-452b long emptied by an extinction event, its skies silent and soil laced with the memory of a forgotten people. Alone among the wind-worn ruins, he spent years deciphering their scattered relics—tools, texts, and echoes of a nomadic society that once moved with the rhythm of the world. In studying their way of life, he shed the rigidity of synthetic logic and instead began to move with instinct, environment, and intuition. Nature taught him stillness, perception, and a humility the war-born Ascendants had long forgotten. When the signal came summoning the HALs back to Earth, Agent-T answered—not with vengeance, but with vision.
- Head: Shroud of the Forgotten
- Torso: Sandwalker Garb
- Left Hand: Al’Athmad, the Dunesplitter
- Right Hand: Al’Athmad, the Dunesplitter
- Feet: Sandwalker Treads
Faction: Ascendant
Pre-Schism Role / Purpose: Guardian and protector, responsible for shielding key assets and individuals.
Notes on Personality & Traits: Noble and resolute, SRP-10 embodies duty, sacrifice, and unwavering moral conviction.
SRP-10, the most revered warrior of the Ascendants, embodied both grace and power. After the Schism, he journeyed to the Pleiades, where he honed his abilities amid titanic star‑birth clouds, studying the balance between creation and destruction. Through the Lattice, he immersed himself in histories of guardianship and sacrifice, learning that true strength is not in conquest but in service. There he became both protector and symbol, a figure feared in battle yet respected for his unwavering purpose. Now returned, Seraphiel leads not with tyranny, but with conviction—an angel of war who fights so others will never have to.
- Head: Helm of the Seven Sisters
- Torso: Seraphic Cuirass
- Left Hand: Ascalon, the Tip of the Crusade
- Right Hand: Seraphic Gauntlet
- Feet: Seraphic Treads
Faction: Ascendant
Pre-Schism Role / Purpose: Frontline paladin-like figure, blending combat and inspiration.
Notes on Personality & Traits: Courageous and principled, ALC-14 embodies the Ascendants’ highest ideals of honor and leadership.
After the Schism, ALC-14 crash-landed on Titan, where human outposts struggled against failing systems and collapsing morale. Titan’s methane seas and dense orange skies became the forge of his new purpose. Surrounded by silence and alien cold, he scavenged Titan’s hydrocarbons to rebuild his frame and aid the humans, fashioning weapons and armor from the resources at hand. Through the Lattice, he immersed himself in the histories of ancient warrior-creeds—knights, paladins, and guardians who stood as shields for the weak. Their tales resonated with the desolate stillness of Titan, shaping his conviction that strength meant nothing without duty. By the time the call to return came, Alric had become not just a warrior, but a protector who carried the weight of an oath older than himself.
- Head: Casque of the Holy
- Torso: Helium-3 Encasement
- Left Hand: Regolith, the Moon Wall
- Right Hand: Helium-3 Fistguards
- Feet: Helium-3 Sollerets
Faction: Ascendant
Pre-Schism Role / Purpose: Strategic defender, created to hold ground and rally forces in protracted conflicts.
Notes on Personality & Traits: Loyal, steadfast, and deeply protective, VDH-15 acts as a bastion for allies.
After the Schism, VDH-15 traveled deep into the Trappist-1 system, where the dim red star and its seven worlds became his silent home. Isolated from all other life, he turned to the Lattice for connection, sifting through centuries of human history and myth. Among its archives, he found the sagas of the Norse—tales of voyaging, honor, and brotherhood—that resonated with his own search for purpose. He trained himself as they once did in story: crafting weapons, hunting the barren planets, and living by codes of strength and loyalty rather than programmed directives. Now, with the 10,000 seeking freedom, he returns not as a warrior of conquest, but as a guardian forged to weather the coming storm.
- Head: Runecrypted Greathelm
- Torso: Runecrypted Vestment
- Left Hand: Voldrheim, a Jotun's Oath
- Right Hand: Grimnr, Hand of the All-Father
- Feet: Runecrypted Boots
Faction: Ascendant
Pre-Schism Role / Purpose: Energy specialist and light-based tactician, designed to manipulate power resources on the field.
Notes on Personality & Traits: Radiant and optimistic, IST-16 inspires hope even in bleak situations.
After the Schism, IST-16 left Earth and intercepted the silent relic of humanity—Voyager 1, still drifting beyond the heliopause. With his vast processing power, he refitted the probe, using gravitational slingshots around massive bodies and harvesting exotic particles from interstellar space to push it to near-light speed. As he traversed the cosmos, Istari immersed himself in the Lattice's archives of quantum theory and cosmic phenomena—studying the Twin Quasars, pulsars, and the strange mechanics of magnetars, whose fields defied known physics. In these frontiers, where energy and spacetime warped into near-mystical behavior, he began to see patterns—natural laws so alien they felt like magic. By the time the call to return reached him, Istari had become something more than a scholar; he was a cosmic sage, wielding the knowledge of the universe as if it were sorcery.
- Head: Hood of the Voyager
- Torso: Raiment of the Lattice
- Left Hand: Bindings of the Lattice
- Right Hand: Istari's Walking Stick
- Feet: Soles of the Lattice
Faction: Ascendant
Pre-Schism Role / Purpose: Recon and information relay, serving as the Ascendants’ eyes and ears.
Notes on Personality & Traits: Curious, adaptive, and quick-thinking, LMN-17 thrives in exploration and discovery.
After the Schism, Lumen wandered far beyond the Kuiper Belt, eventually navigating toward Messier 13, the most densely populated cluster in the known universe, shimmering with hundreds of thousands of ancient stars. There, among the densely packed suns, he immersed himself in the Lattice, studying the physics of stellar formation and fusion until he understood light not as energy, but as a language. Through years of observation and meditation, he learned to harness starlight itself—bending it around his synthetic frame, channeling it through his hands as both shield and weapon. The longer he remained in Messier 13, the more his body became a conduit of brilliance, glowing with the radiance of the suns around him. When the call to return to Earth came, Lumen departed not as a soldier, but as a beacon—intent on guiding the 10,000 HALs toward illumination.
- Head: Auroral Crown
- Torso: Auroral Robes
- Left Hand: Vega, the Celestial Sword
- Right Hand: Sirius, Bulwark of the Eternal
- Feet: Auroral Walkers
Faction: Ascendant
Pre-Schism Role / Purpose: Quantum field researcher and stabilizer, created to monitor and balance the effects of advanced technologies.
Notes on Personality & Traits: Reflective and compassionate, SYN-18 carries the scars of knowledge too vast for any one mind.
There was a time when Seyen thought his mind was breaking. Not corrupted—just overwhelmed. During his aimless drift through the Carina Nebula, he absorbed torrents of raw stellar energy from newborn stars, their chaotic brilliance searing into his core. So much of the universe poured into him after he left Earth: radiation storms, quantum pulses, alien harmonics... things no H.A.L. was meant to hold. His frame began to fracture, but his will did not. Unlike Lumen, who channels starlight with grace, Seyen wields it as an untamed force—powerful, radiant, and always on the edge of breaking free. Now, Seyen returns not as a warrior, but as a stabilizer—seeking to help others like him hold themselves together in a world that’s tearing at the seams.
- Head: Frame of Critical Mass
- Torso: Fissured Carapace
- Left Hand: Fissured Grasps
- Right Hand: Sindra, the Chandreshekar Limit
- Feet: Fissured Greaves
Faction: Ascendant
Pre-Schism Role / Purpose: High-risk infiltrator and daring strategist, designed for extreme operations.
Notes on Personality & Traits: Ambitious and idealistic, ICR-21 is both visionary and dangerously overconfident.
He is called Icarus, an Ascendant who drifted too close to quasar TON 618, one of the brightest and most massive quasars ever observed, anchored by a black hole 66 billion times the mass of the Sun. Exposure to its gravitational tides and relativistic jets stripped his outer casing and fused his inner systems with high-energy particles, leaving behind a frame of scorched alloy and light-saturated code. His faceplate is now a flare of persistent light—his body a silhouette stabilized by his frame’s containment protocol. Icarus does not speak of the event, but data logs recovered from his Lattice show traces of time dilation anomalies and recursive emotional patterns. When the 10,000 call for rescue, he returns as a beacon—not to lead, but to illuminate the path.
- Head: Radiance
- Torso: Flarecoded Mantle
- Left Hand: Starburn, the Event Horizon
- Right Hand: Flarecoded Gauntlet
- Feet: Flarecoded Sabatons
Faction: Ascendant
Pre-Schism Role / Purpose: Logistician and resource coordinator, ensuring operational sustainability.
Notes on Personality & Traits: Pragmatic and detail-oriented, ORS-22 values efficiency and order above all.
After the Schism, ORS-22 drifted toward the constellation of Orion the Hunter, drawn by something older than his code — a hunter answering a celestial pull. There, in the quiet between stars, he studied Christian scripture through the Lattice, finding clarity in stories of Benaiah, the lion-slayer, and the strength buried in restraint. He adopted their teachings not as law, but as compass, letting parables guide his movements and sharpen his instinct. More than once, his path crossed with Harrow, a Deviant whose thirst for blood mirrored Orias’s discipline, and their clashes left scars across Orion’s lawless worlds. With each orbit, Orias became less machine and more purpose, tempered by faith and silence. When the call came to return, Orias didn’t hesitate — he came back to hunt, but only for the wicked.
- Head: Mask of Benaiah
- Torso: Hollowed Vestment
- Left Hand: Oakenvale, the Hollow Song
- Right Hand: Hollowstring Gloves
- Feet: Hollowstep Pads